IRPrO (Internasional Research Projects Olympiad) diselenggrakan  oleh ISS bekerjasama dengan P4TK IPA dan Kemendikbud RI. Tahun ini jumlah Peserta 300 lebih dari 22 Negara. Setelah melalui tahap penyisihan paper maka diperoleh 75 finalis. Termasuk karya Pak Agung Dirga Kusuma, S.Pd., Gr., M.Pd. di bidang education kandidat Indonesia (ID-ED-22025) yang berjudul “Anti-Bullying Monopoly Game Based on Pancasila Student Profile Integrated Save You App“.

Ilmu pengetahuan terkini merupakan sebuah inovasi sebagai landasan yang sangat penting bagi perkembangan pengetahuan di setiap negara.  Pelaksanaannya dapat dilakukan dengan 2 cara yaitu kompetisi dan kolaborasi. Sebagai bentuk kepedulian terhadap perkembangan Ilmu Pengetahuan dan Penelitian di dunia, Indonesia Scientific Society (ISS) menyelenggarakan acara bertajuk International Research Project Olympiad (IRPro) 2022. Sasaran kompetisi penelitian ini adalah mahasiswa serta mahasiswa dan guru, sebelumnya dikenal sebagai World Innovative Science Fair (WISF). tujuannya untuk memupuk semangat pendidikan.

Berikut Abstrak penelitiannya:
This study aims to analyze the effectiveness of anti-bullying monopoly games based on the profile of pancasila students integrated with the save you application in educating anti-bullying behavior in elementary school students. This research uses a quantitative approach method with a Pre-Experimental Design research design of the One-Group Pretest and Posttest Design design models. This study intervened with students with monopoly educational media given to 52 grade V students from SD Negeri 6 and SD Negeri 17 Talang Ubi, PALI Regency. The data obtained from this study were analyzed using a t-test with the help of SPSS 21 Windows 10 on the paired sample t-Test option. The results of the analysis showed a significant value of 0.000 > 0.05. Based on the results of the study, it can be concluded that the anti-bullying monopoly game based on the profile of pancasila students integrated with the save you application is effective in educating anti-bullying behavior in elementary school students.

Berikut tentang project-nya:
The design of the Anti-Shackling Monopoly (Nolly Molly) was made using a banner measuring 1 x 1 meter which was formed around the entire side containing the words Nolly, Molly, Secret Card, and Singing the National Song. The Anti-Bullying Monopoly also integrates the Save You Application which is embedded into the boardgame through educational video barcodes and anti-bullying materials. Monopoly designs and applications are made attractive so that children love to play and learn.

In the anti-bullying monopoly game, cards are a major component in this educational medium. Nolly Molly game which is an acronym for No Bully Monopoly has 3 main cards namely, Nolly cards that contain questions about bullying information and bullying behavior, Molly cards that contain empathy questions packaged in the form of pictures, and Secret cards that contain commands such as returning to the start, not walking once, advancing three steps and so on.
The game is also integrated into the Save You application which contains Anti-Bullying Explanatory Videos, Anti-Bullying Materials, Tips and Motivations, Online Counseling and other information about bullying.

In this study, the anti-bullying monopoly game was tested on grade V students of SD Negeri 6 Talang Ubi and SD Negeri 17 Talang Ubi to see their effectiveness. at the time of the research, there were 26 students from SD Negeri 6 talang Ubi and 26 students from SD Negeri 17 Talang Ubi. Researchers take turns conducting research. The first research was conducted at SD Negeri 6 Talang Ubi then the second research was carried out at SD Negeri 17 Talang Ubi. Each class is divided into 7 groups of which each group consists of 3 – 4 people. Their initial treatment was asked to take a pretest by answering questions about bullying that researchers had previously compiled. Then each group will send representatives to play monopoly while the other members of the group pay attention to have their turn in the next round. After everyone has had their turn to play, at the final stage they return to do the postest questions which are made the same as the pretest questions. The results of the Paired Sample t-Test test by looking at the results of individual skills between pre-test and post-test showed an average pre-test value of 44.23 and an average post-test value of 86.05 with a difference in values of 41.82. these results show that there is a difference in individual understanding between before and after being treated using anti-bullying monopoly educational media in students. Then to find out whether there is a significant difference between the two, a different test is carried out. The results of the different tests showed that t counted 0.000 < t table 0.05. From the data it can be said that Ho was topped and Ha was received.So it can be concluded that there is a significant difference between the pre-test and post-test results which shows a change in the level of students’ understanding of bullying before and after being given treatment in the form of anti-bullying educational games to students as respondents to this study.

Mari tetap semangat mengembangkan diri sebagai respon positif terhadap revolusi dan dinamika pendidikan yang lebih baik. “Terimakasih Kepada semua keluarga besar SMAN 2 Unggulan Talang Ubi atas doa dan dukungannya. Terimakasih Pak Irwan. Alhamdulillah ini kami persembahkan untuk kita semua. Mendali Perak Tingkat Internasional ” ungkap Pk Dirga.

Daftar Finalis IRPro https://drive.google.com/file/d/1qln1wVPES1V6PnqzdATDQMEszZi28VhX/view

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